Released Jun 2019 4.3★
Their fates have been decided, but how you watch is up to you…
*Now available in Spanish
With over 90 min of content to discover, Eleven Eleven is a groundbreaking entertainment experience that places you in the center of the story.
Follow six main characters as they count down the final 11 minutes and 11 seconds before all life is extinguished on the island planet of Kairos Linea. Their only guarantee for survival is a transport ship that will launch just before the clock hits zero, taking whoever can get aboard to safety on a floating ark in the sky.
Their stories unfold simultaneously, and you can follow them in three unique ways:
– Story Mode takes you on a guided journey through each character’s narrative
– Explore Mode lets you free roam the environment to discover more clues and details about the story
– Goddess Mode shrinks the entire world so you can watch all the action play out in miniature
Watch them all, then repeat from different perspectives to unravel the interconnected stories of Eleven Eleven.
Nov 08, 2019
If you try this…. wait after the first story ( 11 min 11 sec), the real interactive story/exploration/ begin! 🙂
You have the possibility to explorer the entire story world. Refreshing style for VR movie. Thanks SYFY!
Nov 08, 2019
A really well done VR game. Great story and graphics.
Dec 01, 2019
Muy recomendable y muy bien hecho.
Es la misma idea del primer Quanero, pero mucho mas rica y trabajada. La traducción es muy buena. Y el interfafe también funciona muy bien, quizás podría moverse un poco mas rápido. La historia está bien, pero me gustaría alguna sorpresa o que lo que ocurre, ocurra de una forma mas sorprendente. Lo recomiendo sin duda alguna.
Dec 15, 2019
Essentially it’s yet another VR “movie” but the interactive controls – which I initially thought would be a pointless gimmick – actually does make things more interesting.The story is very good although I feel like the whole thing should be just one episode of a much bigger story. Just as things get interesting, it’s over and leaves many questions unanswered. Would love to see more content developed.
Dec 15, 2019
The story is interesting. Great animation. I watched it once and didn’t bother with the other perspectives. However, very good experience. I look forward to VR being more comfortable and more developers/directors creating more VR content.
Dec 13, 2019
Big recommendation, a smart use of the possibilities of VR, pretty good voice acting and story, a few interesting secrets and a good premise.
It’s not the most impressive visually but it gets the job done fine!
Nov 25, 2019
Very well written story and the concept was very well conceived. I loved going through every part of each of the six 11 minute 11second stories and seeing how each one of them interacted with so many of the others. I hope to see more of this type of entertainment. The Vive controls weren’t that difficult to grasp and I was able to enjoy the whole set of stories in one session standing up.
Nov 17, 2019
Really enjoy this type of story telling, hope to see more of this type of stuff. Same idea as the invisible hours turning back time and getting differnt sides of the same story at you own pace. l aso enjoyed the ablity to change the way the camera worked, Really made some scenes soo much better. Would say if you play let the first story play the whole way before going back and getting the other peoples side of things.
Please make more!!!
Nov 11, 2019
Interactive “Movie” with multiple story lines in parallel similar to “The invisible hour”. Well made, nice story, good graphics. World feels a bit empty to me and for me, the end is a bit too open. Nevertheless, very well made!
Nov 08, 2019
3D animation storytelling where you can switch perspectives and follow different storylines in the same world. Great animations and interesting characters! If you liked THE GREAT C, this goes some steps further down the same lines – but not as elaborated as THE INVISIBLE HOURS. I enjoyed watching and hopping around at the same time. Excellent concept for a simulation analysis. But I dislike being reduced to a peeping ghost, and I consider this lack of presence as a general concept flaw in VR cinematics.