Released Aug 2017 4.2★
Gravity Lab would like to introduce our new range of gravity modifying appliances!
No matter how fast or how heavy your objects are, we can move them! Save money and time by replacing your entire human workforce with automated appliances from Gravity Lab
Currently awaiting regulatory approval, we invite you to visit our testing facility and give them a go! We have prepared a selection of test scenarios for you and we are certain you can solve them! Also, feel free to create your own test scenario and share them with fellow participants!
Please be aware that strong gravitational forces can cause severe brain damage! Never look directly at the emitted particles! While we tried our best to avoid the creation of micro wormholes, please never try to stack gravitational objects. All damages to the time and space continuum and involved repair cost will be passed on to you!
Our testing facility has limited amount of gravitation resistant controllers, so please bring your own headset when you visit our premises, preferably the HTC Vive.
— Gravity Lab Management
Nov 05, 2017
Once I got the setting down to where I needed to be it ran flawlessly and is so much fun! Micro-placing the objects to create the solutions is hours of entertainment!
Jun 01, 2019
A very engaging puzzle game with excellent physics and intuitive controls. I had a lot of fun and head scratching trying work out how to solve the interesting puzzles. Very good presentation throughout.
Jan 10, 2018
Fun game, great puzzles! Has a bit of a challenge to it which i enjoy. 4 stars because at first it had trouble loading. Other than that, i love it so far
Feb 26, 2019
It looks like a promising puzzle game. However, it feels unpolished, given the price tag.
Due to the way teleport is implemented, it is very easy to misclick the teleport button (which you do by simply resting your thumb over the touchpad), so getting teleported around constantly is very frustrating. Also, the vibration is very annoying, as it’s way too exaggerated, breaking inmersion and draining the controller batteries every time you’re browsing the menus.
And the menus, they aren’t very hard to navigate, but the button pressing is weird, but I’m not sure if it’s the vibration that’s throwing me off.
On another note, things like grabbing are unfinished and one can’t, for instance, grab two objects at the same time.
In conclusion, feels like a game with potential, but in its current unpolished state it wasn’t worth a subscription slot and absolutely not the retail price.